Interface

Posted by Sofie W On 0 comments

This is my first concept of the interface. As with the character design they are very quick and rough just so I can quickly portray my ideas rather than writing them. Displayed here there are 3 buttons on each side of the screen. These will be accessed using the touch screen ability. The buttons will be used for moving, with the left and right arrows for moving backwards and forwards and the remaining four signal the ability to climb up and down depending on where you would like to explore. As the player moves the screen moves also revealing the next part of the jungle canopy. This enables you to climb upwards towards the sunlight to regain energy and downwards towards denser growth for protection from enemies. As you travel you will come across moving insects flying across the screen that you will be required to tap to catch them with the chameleons tongue. The harder insects will move quicker and be more difficult to catch but will be worth more points. I was thinking also as you progress you can come across a certain object that will open up a small interface giving you an interesting fact about the chameleon or the jungle where it lives.


For other bonus material I was considering adding the axis ability of the phone for a "distress" moment. If you catch a poisonous insect you will be to quickly shake the screen so the Chameleon spits it out otherwise you will lose some health. Something along those lines anyway. I need to think more into it.
Bits I'm going to have to consider;

  • Energy Bar,
  • Health Bar,
  • Points Box,
  • Danger Incoming Warning,
  • Chameleon Colour Changes,
  • Predators,
  • What Insects To Eat?