Here are my final interface designs;
Above: The buttons that will be used to move the chameleon.
Above: To catch the flies you have to tap the screen.
Above: Secret flowers will reveal interesting facts and give bonus points.
Above: The very final iteration of the energy bar system and the points system.
I've chosen to remove the idea of a threat to the chameleon. The only way you you will lose the game is if you run out of energy. It leaves it very simple for a young child to interpret but enjoy.
I've chosen to remove the idea of a threat to the chameleon. The only way you you will lose the game is if you run out of energy. It leaves it very simple for a young child to interpret but enjoy.